Culture News

Are the Redditors Inflating GameStop's Stock Class Warriors?

Are the weirdos at WallStreetBets playing a dangerous game with the markets or pushing back against predatory short sellers?

In the first week of Wall Street trading in January of 2021, stock in the video game retail chain GameStop (NYSE: GME) hovered at a price of around $18 per share.

Less than three weeks later, on Wednesday morning those same shares were fluctuating wildly between $250 and nearly $400. This kind of growth is unheard of for an established, brick and mortar retail chain — especially when a pandemic is keeping people indoors.

So what did GameStop do to deserve this incredible rally? Absolutely nothing.

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FILM

Will the Coronavirus Finally Settle the Streaming Movies vs. Theater Debate?

With COVID-19 now a full-blown pandemic, industries are struggling to adjust, but the film and TV industry may never be the same

Photo by Myke Simon on Unsplash

Less than a year ago, at the 2019 Cinemacon in Las Vegas, Oscar Winner Helen Mirren shared her opinion on streaming movies in no uncertain terms: "I love Netflix, but f*ck Netflix!"

The comment came amid controversy over the criteria by which a film qualifies for consideration for the Academy Awards and other major accolades. At the time, Netflix and other streaming platforms were pushing for their original productions to be included for consideration without the need for traditional theatrical releases, and many in the industry balked at the prospect. Yesterday, Regal and AMC—the largest cinema chains in the US—both announced that they will be closing all their theatres starting today. Together, the two companies operate nearly 50% of theater screens in the US. Other chains have restricted theater crowds, and more closures are certain to follow.

With no clear end in sight for the coronavirus pandemic, there is an open question about how the movie and television industries will cope. While social distancing is creating increased demand for streaming content, and numerous scheduled releases and production schedules have been delayed indefinitely, will studios be forced to release their existing projects online? Will selection criteria be adjusted for the 2021 award season? And will movie theaters ever recover?

Almost every aspect of our society is in the process of restructuring to adjust to the reality of the COVID-19 pandemic. More and more people are working from home. Entire regions are shutting down their restaurants and bars. And citizens and politicians alike are calling for measures that would have been unthinkable a few weeks ago—on the left, many people are pushing for freezes on evictions, as well as rent and mortgage payments, and even some Republicans (normally shills for heartless capitalism) are suggesting universal income measures to help people get by. In the short term it's causing unprecedented turmoil in the stock market, but in the long term, some industries are likely to never fully bounce back.

In some of the most dire cases—movie theaters being a prime example—the change has been a long time coming. American theater attendance peaked in 2002 and has been on a slow decline ever since—with audiences increasingly preferring the convenience of television and streaming services. Independent theaters have been hit hardest, with many closing down in recent years. Likewise, brick and mortar retail has been hit hard by the convenience of online shopping—with many local stores and even some major retail chains forced out of business. The restrictions imposed by the coronavirus—the latest guidelines advise against gatherings of more than ten people—are only accelerating the rate of change that was already occurring.

While many industry insiders would decry the loss of the theater experience—the immersive scale and the communal environment—most Americans have gotten used to viewing even epic films on screens smaller than a sheet of paper. While directors like Steven Spielberg and Christopher Nolan will argue that movies are made to be viewed on the big screen, when your nose is six inches from the action, it hardly feels small. None of this is to say that there won't be something real lost if movie theaters disappear—just that it might be inevitable, and that the coronavirus pandemic has sped up the process. Empty movie theaters may soon join the suburban blight of empty malls and abandoned factories that dot the American landscape. They may go the way of the drive-in.

With the narrow profit margins involved in the theater business, government intervention (as we've already seen with other industries) could help them stay afloat until things return to normal, but the more realistic scenario may be that things never return to normal. While AMC's closure is currently slated to last 6-12 weeks, there is no way of telling how long it will actually last, and it may end up consuming the rest of 2020 and beyond. Will the Hollywood Foreign Press and the Academy open consideration to streaming content and encourage studios to opt for Internet releases in the case of James Bond, Mulan, and others? Or will they cancel next year's award season entirely? Whatever the case, 2020 is looking increasingly likely to be the year that cements the supremacy of the Internet over going outside.

Meanwhile, with Stephen Colbert delivering his Late Show monologue from home (from his bathtub, to be specific), will we see other productions following suit—delivering much-needed entertainment to the isolated masses while limiting the spread of the virus? The term "bottle episode" refers to the trope—particularly common in 90s sitcoms—wherein a small number of characters are trapped together in a confined space. Will we see a resurgence of that concept with an influx of quarantine content? Or will television networks and studios take it to the next level and invest in concepts that allow performers to work remotely from the safety of home, either with animation, or with live-action shows that play with the fact that no one is in the same room (e.g. the episode of Modern Family that took place entirely on FaceTime) If not, TV may also be left behind by the vast array of independent content creators who are more than capable of working with the current conditions.

Whatever else happens in the coming months—and as much as this all feels like a throwback to a different era—we should all be thankful, for once, that culture has increasingly embraced isolation with streaming and delivery services that prevent the need to leave our homes. We all thought we were just being lazy. It turns out we were training for a pandemic.

FILM & TV

R.I.P. Moviepass: the Greatest, Worst Subscription Service

It Certainly Doesn't Seem Like Moviepass Itself is Winning Here.

i.kinja-img.com

At the beginning of 2018, Brian Kinstlinger, an analyst for the investment bank Maxim Group LLC., made a prediction.

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Frontpage Popular News

WTWD? | Questions on Season 8: Finale

Moving Forward

With a finale as complex as this one, this time around fans might need a summer to brace themselves for the new TWD world to come. What has been resolved, and what has been initiated by the end of season eight? Many viewers already are speculating about the inner rift between Rick and Maggie and their viewpoints on Negan. Who do you agree with?

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Photo by Gene Page AMC

It would have been hard to imagine TWD topping last week's spectacular show of sorrow, but they may have done it with "The Lost and The Plunderers." Even with Carl's death we were given some hope, but this episode is one of despair, of personal loss, and of isolation. Deceit, in its smaller and its more egregious forms, is braided into almost every interaction. An inherent mistrust hangs over everyone, a mistrust aggravated by grief and exhaustion. Even the infamous Negan himself seems weary and oddly humorless. Jadis and her community are destroyed and then abandoned. Rick is still whirling toward his grief, and Simon apparently has gone mental. Things seem chaotic at the moment, but there may be a unifying theme, some sin, so to speak, they are all committing: the sin of isolationism.

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Gaming

VIDEO GAY-MER | Why do we love visual novels so much?

What do queer gamers/developers love the visual novel platform so much?

Coming Out on Top game trailer

Visual novels are an art form, and when done right, they are an amazing storytelling tool. We've seen a lot of good, queer visual novels in the past years - or games that are about as close to visual novels as you can get. Just last year, we had two instant classics: Butterfly Soup and Dream Daddy, take the world by storm. Not only did they showcase incredible queer stories, but they managed to do it without any ounce of mockery or depressing melodrama.

So, I got curious.

What makes these kinds of games so incredible? And why are there so many? On Queerly Represent Me - a large back log of games with some sort of queer representation within them- 215 games are listed as visual novels. That's the largest genre of games on the list, clocking in at 20%. It doesn't sound like a lot, but it is - and that's significant. What draws queer gamers and developers to these specific type of game? I think that visual novels not only provide a simple, fun escape from the harshness of modern queer depiction, but they are also accessible, and cheaper than most other video games on the market.

In my last article, I wrote about a game called Butterfly Soup - a beautiful visual novel that covered the lives of four queer, Asian woman going through high school during Prop 8-era California. I gushed about it, and talked about how it's unabashed happiness just made me smile. And that's not something that happens in a lot of major games or successful indie games. Even a beautiful game like Gone Home, is mired with intense drama, reminding the audience about how much it can suck to be a queer person. That doesn't exist in games like Butterfly Soup.

There's an inherent layer of sexuality that exists in a lot of these kinds of games.

A huge example is a gay dating sim, Coming Out on Top, a very NSFW visual novel about a young, freshly out, college senior who is looking for love and sex. This game has a huge selection of guys you can seduce, and even goes the extra mile to have you come out to your friends and actively maintain your friendships. All the while, you are treated to some saucy pics and scenes of your gay character actually having/enjoying sex.

It's liberating, because even when queer people are depicted having sex - it's never correct. There's always that one scene where the guy doesn't use lube - and then you cringe, cause you know they got hurt. The visual novels I've played don't have that problem - because they're made by queer developers.

I think queer visual novels exist in such volumes because they can be easier to make than other games like RPGs of even exploration sims.

I can't say I'm an expert on game development, and visual novels definitely have their own set of challenges, but they can be made easily thanks to user friendly game engines. This accessibility allows young, queer game devs the opportunity to start making their own queer stories - and in an industry where people are starving for queer characters, they're bound to find an audience!

Visual novels are also cheaper for queer gamers to buy. Even a game like Dream Daddy, produced by the incredibly popular Game Grumps, went up for only 14.99. And Butterfly Soup is still free. This is worlds cheaper than most AAA games that include very basic forms of queer representation. So, there's a level of financial accessibility available for these types of games that don't exist in other places in the market.

In the end, visual novels make queer characters more accessible to a starving audience by being cheap - and they can empower their audience by giving them an escape from the misrepresentation they receive from mainstream media. These games are about queer characters, and made for queer people - and I only hope that the rest of the industry can follow suit. Until they do though, I'm just going to go and replay Dream Daddy for millionth time and cry about how beautiful Robert is.

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